In short, the freedom granted to the player is huge, and your decisions will significantly shape your journey, just like in Fallout 1 & 2. Otherwise, he may give you a type of a diplomatic mission if you strike him as a good and conscious negotiator. If you give brutal answers, he will send you on a mission to neutralize specific threats. When talking with a bandit leader, he will question you and, based on your answers, offer you missions he believes you are suited for. This girl is simply irresistible and is bound to get us in trouble Having a high level of luck will be beneficial to virtually everything you do. If your strength is very high, you might be able to physically intimidate people you are talking to. If you have high speech skills, you will be able to persuade people into doing things you want them to. You can enter areas guns blazing or walk up to the folks and negotiate with them. A traitorous spy within village that tips off bandits can be exposed to the village leader, or you can join the bandits. As you proceed you will be able to decide which action to take and which paths to walk. As you enter the first village and start interacting with the locals, a number of quests will become available. It is good to be able to say that you can choose your path freely, which is demonstrated very soon in the game. Lucky to have survived, you press on with your quest, determined to fulfill it. After the tutorial is complete you will get send off on a mission, but quickly get ambushed and robbed of all your possessions (scripted event – also, spoiler warning!). Also, they are fighting a new, mysterious threat that wants to eradicate what is left of humanity. ATOM itself is an organization that wants to restore the prior glorious way of life by gathering old technologies and preventing all the scum and villainy to take over the wastelands. Quite a neat twist.įirst enemy encounter is scripted and ends badly for youĪfter you have completed the setup of your character you will run through a short tutorial that explains basics such as inventory handling, unarmed combat and weapon training in the ATOM base. Interestingly, the distinctions are never pure bonuses, but also negatively affect your other stats, so you need to choose wisely. Finally, the player gets to choose two “distinctions” to round up the full picture of the character. This is additionally true due to the fact that weapons and ammo appear only rarely at the start of the game. I would seriously suggest budding players to invest as much as possible into martial arts (H2H combat) and speechcraft since these will be invaluable at the very beginning. Furthermore, there are also well-known skills such as hand to hand, melee, different firearms types, barter, speech, survival, lockpicking and so on… The resemblance is obvious and absolutely welcome. system (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) while ATOM has SEDIAPL… While it can’t boast with a catchy acronym these are in fact the same primary statistics of Strength, Endurance, Dexterity, Intellect, Attention, Personality and Luck. Fallout 1 and 2 sported the S.P.E.C.I.A.L. It fits perfectly!Ĭharacter creation in ATOM RPG is simple and straightforward, once again reminding of Fallout. The music score at the beginning of the game is reminiscent of “A Kiss To Build A Dream” here we have Golubye goroda (Blue Cities), a very popular Russian song by Eduard Anatolyevich Khil. We don’t get to see the VaultBoy or hear Ron Perlman, but the general impression is close enough. Bombs have dropped, world in ruins, survivors fight for their bare lives. The opening introduction feels and sounds very much like old Fallout intros, which is by no means a negative statement, and gives us a quick overview of the state of the affairs. It was no exaggeration to say that the game is heavily influenced by Fallout. In addition to that, there is also a conspiracy aiming to eradicate what is left of human species. The Russian Wasteland is not a hospitable place, and survivors are having a hard time adapting to the new, harsh reality of dog-eats-dog natural order. War… War never changes… Post-apocalyptic Soviet WastelandĪTOM RPG is set in post-apocalyptic Soviet Union, after the nuclear holocaust that occurred in 1986 rendered the world pretty much inhabitable.
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